![]() ![]() The Phasing keyword ability generally causes a permanent to alternate between phasing out and phasing in each turn. ![]() Tokens continue to exist while phased out, and phase back in like any other permanent. Auras, Equipment, and/or Fortifications attached to that permanent "phase in indirectly" when the permanent itself phases in. If it's a creature, it does not cause summoning sickness, so it can attack and use activated abilities with the tap ( ) or untap ( ) symbols in their activation costs during the turn it phases back in. As a result - and unlike a permanent, that is flickered - it retains any counters that were on it. A permanent that phases in are treated by the game rules as the same object that is phased out. Any Auras, Equipments, and/or Fortifications attached to that permanent phase out with it this is called "phasing out indirectly". ![]() When permanents phase, they do not change zones or leave the battlefield, so no enters-the-battlefield or leaves-the-battlefield triggered abilities trigger. A few cards can also cause a "phase in" outside of the untap step. Due to this timing, permanents that just phased in usually untap normally right afterward. During each player's untap step, before they untap, all phased-out permanents under that player's control "phase in". While a permanent is phased out, it's treated as though it doesn't exist a phased-out permanent can't affect or be affected by anything that doesn't specifically mention phased-out permanents. This is usually a keyword action, but the discontinued "Phasing" ability causes it as a turn-based action. Some spells and abilities cause permanents to "phase out". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |